Dangun III environment assets Boulder 01 — Rico Cilliers / Poly Haven Source: https://polyhaven.com/a/boulder_01 License: CC0 1.0 — https://polyhaven.com/license Adaptation: FBX node transforms baked; optimized main and small mesh LODs; 1K diffuse imported at maximum 512px with mipmaps and texture compression. Only the optimized meshes and diffuse texture are used by the web game. The game does not contact the Poly Haven API. Mesh preparation tool (Unity Editor only): UnityMeshSimplifier https://github.com/Whinarn/UnityMeshSimplifier Revision: 53fdb3122645bcd3ad2c258235200dff3dfbaa9b MIT License, copyright (c) 2017-2021 Mattias Edlund. Based on Fast Quadric Mesh Simplification by Sven Forstmann. Full original license notices are kept with the editor source. The simplifier code is not included in the web player. Wall shapes and the procedural weathered stone texture: project-authored. Undead portraits, hands, funeral robes and the shared 128px neutral woven surface: project-authored procedural assets; no additional external models. Landing and five chapter illustrations: original project artwork generated with OpenAI image generation, 2026-10-31. No franchise reference images used. Source PNGs and prompt provenance: unity/Dangun3/StoryArtSource in the private project repository. Web versions: 1280x720 JPEG, on-demand loading.