Dangun III - original background scores Loading / camp: existing project tracks public/bgm/loading.mp3 and public/bgm/stage-select.mp3, composed with tools/gen-menu-bgm.py. Combat: composed with tools/unity/make-battle-bgm.py using the same project synthesis helpers. Seed 270926; 102 BPM; 16 bars; stereo. All three scores use synthesized tones/noise. No samples, downloaded recordings or third-party musical compositions are used. Flute, plucked string, bowed bed and percussion sounds are synthesized approximations. The existing loading/camp MP3 bytes are preserved. The new combat master is encoded as stereo MP3 VBR quality 5. Temporary WAV masters are not included in the deployment. Source metadata accompanies the combat MP3.